Sunday 11 October 2015

Game Art Week one

The first week of year two had been a straight continuation from year one, with no introductions or recaps, just straight into the first project and learning new things. I am excited and ready to get started! On Monday I learnt a bit about the unreal engine, such as white boxing, which you use boxes in unreal to map out a level of the environment and then you can use this to scale everything in the scene to the right proportions. In this task I used the scene from Dumbledoors office to practice blocking out boxes in unreal. I am still unsure how to use unreal engine, which I can not use the navigation tool properly and I am unsure how to edit shapes. However I managed to get a rough idea of the scene and add a camera in.

The first project was assigned to use on Monday, the film room group project. We were split into pre organised groups and then got to work coming up with an idea to use. after lots of ideas and discussion, we all agreed on the bar fight scene from the film Kingsman would be a good choice, it has plenty to keep the scene interesting and good lighting, but it not cluttered and achievable. We then created an asset list and started assigning each asset to each person. I have the task of modelling the main doors and walls to begin with, then will assign the rest of the environment of smaller assets.

on the second day we learnt about composition. Composition is aesthetically arranging things in a picture, commonly to a geometric grid. The rule of thirds is the most basic example of a compositional grid, which produces very static images, However classical painters, such as  Henry Carier Bresson use a more complex system called the Armature, which captures movement and drama. I also learnt of  modern Artists which use more sophisticated compositions such as James Paick. Overall the main elements I need to consider when creating composition is Area, by the use of grids, Depth, giving the illusion of space and perspective which draws you in, Line to lead the viewers eye around towards the focal point and finally value/ Silhouette to make the subject readable against the background and the focus of the image. We were also given some tasks to complete to practice composition.

In the last lesson of this week, We had a feedback session to reflect on our previous year as a Game Art student at De Montfort. To consider what went well, what didn't go so well and how can we improve on these aspects to approach the new year in a better way. I will post up a separate blog to go into more depth about my reflection on my previous year. 

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