Friday 18 March 2016

Game Art Week Twenty Four

This week I continued making the rocks for the off the map project, using the clay brush and slash to carve into the rock shape. At this point we had the terrain and some white box trees put into the level, so I used this to take screen shots and do very quick paintovers, which I thought would help the group visualize the layout and look of the level more. As we decided at the beginning of the project we were going to have puck as a character guide the player through the game, I helped out by getting my fiancee to record to sound bytes to show the group and see if it was suitable for the character.









This week we also had our summative pitch presentations, this time I felt a little more confident presenting my work, I improved my presentation with better layout on the sildes, added a background and presented each piece of work better, which I added a gradient background and made each image larger to fit the page so it would be more visible to my audience. I also finished my dichotomous poster, I decided to use a composition that would portray the relationship of both characters the best, which the protector character at the back large and overlooking the smaller protected character at the front. I used my zbrush sculpt of the smaller character and photobashing to develop a realistic representation.

Friday 11 March 2016

Game Art Week Twenty three

This week I continued developing concept environment art for the off the map project.
I also began creating assets, started by modelling low poly rock shapes in 3dsmax and then imported them to zbrush to sculpt details.







Friday 4 March 2016

Game Art Week Twenty two

This week I continued with the off the map project, which I continued producing environment concepts for the different areas of the level, for example the first clearing, the pathways, titanias area and oberons cave.







This week we also had our formative pitch presentations of the dichotomous character project. This was to receive feedback from tutors, to improve our presentations for the final summative presentations. I feel my presentation had lots of relevant points to talk about my characters and I decided to present my work from the start in order, to show how I developed my characters and discussed the choices I made. My feedback was fairly good, however they picked up that I didn't feel confident in my work and it showed in my presenting skills, to improve this I want to practice my presentation more and I decided next time I would wear my kimono costume, as it relates to my characters and might make me feel more confident presenting. I also need to remove most of the text from my slide and focus more on my work, rather than talking about audiences and similar games. Now I have the feedback from this presentation I can start working on improving for my second presentation, I aim to add a background to my slides to make the presentation look more interesting and visually pleasing, but to make sure its not too distracting from my work. I want to do paintovers on my low poly model to show what my character would look like with more time and improvements. I also will have finished making the poster for the two characters to present next week.