Friday 4 March 2016

Game Art Week Twenty two

This week I continued with the off the map project, which I continued producing environment concepts for the different areas of the level, for example the first clearing, the pathways, titanias area and oberons cave.







This week we also had our formative pitch presentations of the dichotomous character project. This was to receive feedback from tutors, to improve our presentations for the final summative presentations. I feel my presentation had lots of relevant points to talk about my characters and I decided to present my work from the start in order, to show how I developed my characters and discussed the choices I made. My feedback was fairly good, however they picked up that I didn't feel confident in my work and it showed in my presenting skills, to improve this I want to practice my presentation more and I decided next time I would wear my kimono costume, as it relates to my characters and might make me feel more confident presenting. I also need to remove most of the text from my slide and focus more on my work, rather than talking about audiences and similar games. Now I have the feedback from this presentation I can start working on improving for my second presentation, I aim to add a background to my slides to make the presentation look more interesting and visually pleasing, but to make sure its not too distracting from my work. I want to do paintovers on my low poly model to show what my character would look like with more time and improvements. I also will have finished making the poster for the two characters to present next week.

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