Friday 18 March 2016

Game Art Week Twenty Four

This week I continued making the rocks for the off the map project, using the clay brush and slash to carve into the rock shape. At this point we had the terrain and some white box trees put into the level, so I used this to take screen shots and do very quick paintovers, which I thought would help the group visualize the layout and look of the level more. As we decided at the beginning of the project we were going to have puck as a character guide the player through the game, I helped out by getting my fiancee to record to sound bytes to show the group and see if it was suitable for the character.









This week we also had our summative pitch presentations, this time I felt a little more confident presenting my work, I improved my presentation with better layout on the sildes, added a background and presented each piece of work better, which I added a gradient background and made each image larger to fit the page so it would be more visible to my audience. I also finished my dichotomous poster, I decided to use a composition that would portray the relationship of both characters the best, which the protector character at the back large and overlooking the smaller protected character at the front. I used my zbrush sculpt of the smaller character and photobashing to develop a realistic representation.

No comments:

Post a Comment