As one of the two Environment artists in our team, I worked
alongside Becky to develop the look and atmosphere of our mid summers night
dream level, using visual representations with concepts, environment art and
paint overs. I wanted to achieve a variety of environment art to capture the
four different level areas we wanted. For example the first clearing,
connecting paths to areas, Titanias area and Oberons caves.
This helped to design the look of the level and help my team
with the layout of the levels. I also created very quick paint overs of the
white boxed level to further help the team with the layout and look of the
scene.
After finishing with the concepting side of the project, I
moved onto creating assets for the level, including rocks, foliage, stool,
stump, giant mother tree, reeds, plate, wine bottle, roots, fairy windows and
doors. Towards the end of the project I also created a vista tree background
and the Enter button for the level.
To begin the project I started developing
initial environment art of the four areas we wanted to incorporate in the
level, starting with the first opening clearing of the forest, then Titanias
water area, with Oberons cave afterwards. Using the reference image and mood
board myself and group had collected, I started sketching ideas in my book,
which I then transferred to photoshop to start painting over with colours. I
created sketches thinking about the layout and level design of the game, for
example in most of the areas, I sketched rocky banks so that the player cannot
exit the level and move where they should. I also thought about the type of
trees, as it is supposed to be a fairy forest I thought curved arched trees,
with twisted roots would fit the theme of an enchanted forest rather than
straight up trees.
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