![]() |
These are just mobile uploads I took while I was sculpting at this time, they are not very good quality photos, however it demonstrates how I used the zspheres to sculpt the body. |
This blog will be a documentation of my progression as a student studying Game Art. It will feature my work produced throughout my year and my reflection of how I am developing as a Game Artist.
Friday, 22 January 2016
Game Art Week Sixteen
This week I continued with the character project, which I began learning more about zbrush and applied this towards the character project . I learn't how to create a skeleton from Zspheres, then edit to paint over the top to sculpt muscle and edit to a skin so that it allows for sculpting with paint brushes, to fill out more muscle definition and add facial features. From this I began sculpting the face, using the clay brush to build up shape and structure. I started sculpting the brow, nose and cheeks, which I feel I was able to understand the anatomy well enough to build a realistic representation of my character.
Labels:
Game Production
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment