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Unreal 4 screen capture, left side perspective. |
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Unreal 4 screen capture, Back perspective. |
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Unreal 4 screen capture, Front perspective. |
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Unreal 4 screen capture, right side perspective. |
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High poly turret metallic render in Zbrush. |
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High poly turret shiney render in Zbrush. |
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High poly turret clay render. |
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Low poly turret clay render. |
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High poly turret wireframe render. |
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Low poly turret wireframe render. |
At the beginning of this project I created a low poly model of my sentry gun based from my visual designs. I used strip modelling for the head using planes, with a symmetry modifier and shapes for the rest of the model. I then duplicated the whole model and began adding details for the high poly version, such as scales. I also imported the head to z brush to paint more shape and detail.
After I had finished modelling both the low and high poly models, I could unwrap the low poly version. I used a cylindrical unwrap for the head and relaxed the shape, for the rest of the model I used pelt unwraps with added seams and the relax tool with detached seams.
Now the model was unwrapped I could bake the normals. I began by naming each model accordingly, then with the low poly model, I selected all the polys and set smoothing groups to one. I aligned the high poly to the low poly, then used render to texture, added the correct settings and edited the cape projection to fit the high poly model.
while texturing I used a base block colour for each different material surface, then used images and painted over the top, finally I added decals such as scratches, dirt and rust. I then created a multi sub material in 3Ds Max with each material assigned to the correct ID.
After my models were finished I imported each model to unreal 4, to edit the pbr materials. For the head and eyes I used a clear coat material, to make it look painted and glossy. For the body and fins I used a steel material. For the control box I used plastic with scratches, glass for the bulbs and rubber for the cables. for the rest of the model I used a metal material.
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