This blog will be a documentation of my progression as a student studying Game Art. It will feature my work produced throughout my year and my reflection of how I am developing as a Game Artist.
Friday, 11 March 2016
Game Art Week Twenty three
This week I continued developing concept environment art for the off the map project.
I also began creating assets, started by modelling low poly rock shapes in 3dsmax and then imported them to zbrush to sculpt details.
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